AI makes movement in games more realistic

It is safe to say that almost all people have played some video games or used Unibet bonus code or seen someone do it. Even elderly people can say something about seeing their grandchildren playing games, be that a kind of complaint or a positive comment.

The main reason why video games are so popular is the fact that people enjoy playing in general. When talking about video games, there are so many different genres that everyone can find some game they find worth playing. Since most games are so well made nowadays, people sometimes forget that back at the end of the 20th century it was quite difficult to make a good game even in 2D. The graphics were not so appealing, there were a lot of bugs, and the movement of game characters was quite awkward. Fortunately, thanks to the development of technology, the movement of game characters has become more fluid and realistic.     

Why does it matter how game characters move?

This question will most likely sound silly to anyone who likes playing video games. Fluidity in movement brings joy while getting stuck on a particular part of the map for no reason gets on our nerves. Smooth movement also helps you discover predictable patterns, adding fun to learning the more complex mechanics of the game that stay consistent due to the well-developed code of the game.

The task of improving movement in a game is done by AI. The process is a little complex, but it can be explained to most of us who have had a decent experience of playing games.

How AI improves movement in games

First, game creators have to make a set of predetermined movements, which takes quite a bit of time.

This set serves as a foundation for AI which takes over the work from there. AI will try to replicate the desired movements in real-time while in contact with the terrain. If you let AI move around the terrain with custom variables, such as height, you can see how it behaves.

AI will have some difficulties at first, but it will start picking up on the tricks and easier and smoother ways to get from point A to point B. After gathering a lot of data, AI can give us really smooth movements with a lot of complexity.

For example, AI needs a couple of tries to run to a point, jump and land in the desired position, and continue walking. Soon after, it can run, jump, and get in the position it should be in as it lands, keeping as much momentum from the run as possible, leaving us with smooth movements. In addition, AI can predict the necessary movements ahead of time based on the input of the player and the different functions it has already received and modified.

The use of AI has the potential of drastically changing the way games are made. Just by letting AI gather a lot of data from terrain samples, games will get better and better without any work on the part of game creators. They will be able to focus on other aspects of games they may be having difficulty with now.

To conclude, if you notice that a game is full of realistic movements, you can be pretty sure that AI has done that. 

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